New additions NEW PROTOSS UNITS: Dark Templar - New unit that originally was banished from Aiur for refusing to submit to the Khala, the Dark Templar have wandered throughout the far reaches of space for generations. This new unit is a fairly strong unit that is always cloaked and does not require any energy to stay cloaked. When two Dark Templars combine, they have the capability of doing such items as: feedback, which turns the power of the enemies against themselves; Mind Control, which gives the Protoss the control of an enemy unit predominately; Maelstrom, a temporarily stun for organic units. Crosair - New units that are medium sized warships that were built by the Dark Templar to safeguard their wandering fleets. Great new unit for the Protoss' already elite army that uses a Disruption Web that has the capability of temporarily disabling defensive structures such as missile turrets.
While disabled, the unit will not be able to attack but can be attacked on the other end. NEW TERRAN UNITS: Medic - Great addition to the Terran force; these units have the capability of healing great amounts of units allowing you to rejuvenate units that may have been hurt during battle and not lose important units. Medics also have the capability of Restoration, which is an excellent addition; with this you will be able to remove viruses from units as well as un paralyze units. Another add-on to the already powerful Medic unit is the Optic flare, which is another great defensive armament of the medic designed to damage the sight of an enemy unit causing the unit not to be able to locate your units easily or at all. Valkyrie - Powerful new air borne unit that fires volleys of fourteen missiles, and impact within a large area. NEW TERRAN UPGRADES: Charon Boosters - Excellent upgrade that allows Goliath's to shoot additional
lengths. With this upgrade you will be able to fire about the same distance as the Zergs Guardians. NEW ZERG UNITS: Lurker - Additional unit to the mighty Zerg force that has the capability of burrowing under ground being invisible to the enemy and striking the enemy with waves of spines damaging all ground units. Unfortunately, however, these units cannot attack while they are above ground. Devourer - Deadly addition to the Swarm. Devoures are large, flying behemoths that are capable of spewing their vile acid at any airborne ships or creatures, causing significant corrosive damage. The venom also when spewed will splash off on impact and impair adjacent units. NEW ZERG UPGRADES Chitinous Plating - Upgrade imbues the Ultralist strain with a hardened exoskeleton shell, enhancing the already impressive natural defenses of the Ultralisk. Anabolic Synthesis - The alteration of the glands that produce endorphins
and adrenal fluids serves to increase the reflexes and rate of movement of the Ultralisk. Screen shots
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