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A term used to describe the overall status of a player. For example,
in games that use level as a ranking method all players start
off at level one. As the player increases his or her level by
gaining experience they gain new
abilities, are capable of venturing to other locations, can fight or
kill higher level creatures or players, and/or obtain access to new
clothes, armor, and/or weapons. Also see:
Game definitions,
Power leveling,
XP
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